; Merged Mod: .\00- Default\Dehya.ini, .\01 - Topless\Dehya.ini, .\02 - Top & Bottomless\Dehya.ini, .\03 - Nude w Thong\Dehya.ini, .\04 - Nude w Thong Shackled\Dehya.ini, .\05 - Jeweled Slave\Dehya.ini, .\06 - Jeweled Slave no Accessories\Dehya.ini, .\07 - No Jewels\Dehya.ini, .\08 - Nude w Accessories\Dehya.ini, .\09 - Nude w Accessories no Plug Gape\Dehya.ini, .\10 - Full Nude\Dehya.ini

; Constants ---------------------------

[Constants]
global persist $swapvar = 0
global $active
global $creditinfo = 0

[KeySwap]
condition = $active == 1
key = ]
back = [
type = cycle
$swapvar = 0,1,2,3,4,5,6,7,8,9,10
$creditinfo = 0

[Present]
post $active = 0
run = CommandListCreditInfo

; Shader ------------------------------

; Overrides ---------------------------

[TextureOverrideDehyaPosition]
hash = 9aeecbcb
run = CommandListDehyaPosition
$active = 1

[TextureOverrideDehyaBlend]
hash = 31ea99dd
run = CommandListDehyaBlend

[TextureOverrideDehyaTexcoord]
hash = 3feafd9a
run = CommandListDehyaTexcoord

[TextureOverrideDehyaVertexLimitRaise]
hash = 96cfb1a1
;hash = 1f2a9e86

[TextureOverrideDehyaIB]
hash = 63e3e58e
;hash = 5b378f51
run = CommandListDehyaIB

[TextureOverrideDehyaHead]
hash = 63e3e58e
;hash = 5b378f51
match_first_index = 0
run = CommandListDehyaHead
run = CommandList\global\ORFix\ORFix

[TextureOverrideDehyaBody]
hash = 63e3e58e
;hash = 5b378f51
match_first_index = 25566
run = CommandListDehyaBody
run = CommandList\global\ORFix\ORFix

[TextureOverrideDehyaFaceHeadDiffuse]
hash = e7b4f9a7
run = CommandListDehyaFaceHeadDiffuse

; CommandList -------------------------

[CommandListDehyaPosition]
if $swapvar == 0
	vb0 = ResourceDehyaPosition.0
	$active = 1
else if $swapvar == 1
	vb0 = ResourceDehyaPosition.1
	$active = 1
else if $swapvar == 2
	vb0 = ResourceDehyaPosition.2
	$active = 1
else if $swapvar == 3
	vb0 = ResourceDehyaPosition.3
	$active = 1
else if $swapvar == 4
	vb0 = ResourceDehyaPosition.4
	$active = 1
else if $swapvar == 5
	vb0 = ResourceDehyaPosition.5
	$active = 1
else if $swapvar == 6
	vb0 = ResourceDehyaPosition.6
	$active = 1
else if $swapvar == 7
	vb0 = ResourceDehyaPosition.7
	$active = 1
else if $swapvar == 8
	vb0 = ResourceDehyaPosition.8
	$active = 1
else if $swapvar == 9
	vb0 = ResourceDehyaPosition.9
	$active = 1
else if $swapvar == 10
	vb0 = ResourceDehyaPosition.10
	$active = 1
endif

[CommandListDehyaBlend]
if $swapvar == 0
	vb1 = ResourceDehyaBlend.0
	handling = skip
	draw = 74707,0
else if $swapvar == 1
	vb1 = ResourceDehyaBlend.1
	handling = skip
	draw = 84747,0
else if $swapvar == 2
	vb1 = ResourceDehyaBlend.2
	handling = skip
	draw = 62694,0
else if $swapvar == 3
	vb1 = ResourceDehyaBlend.3
	handling = skip
	draw = 54375,0
else if $swapvar == 4
	vb1 = ResourceDehyaBlend.4
	handling = skip
	draw = 61093,0
else if $swapvar == 5
	vb1 = ResourceDehyaBlend.5
	handling = skip
	draw = 106115,0
else if $swapvar == 6
	vb1 = ResourceDehyaBlend.6
	handling = skip
	draw = 87633,0
else if $swapvar == 7
	vb1 = ResourceDehyaBlend.7
	handling = skip
	draw = 42015,0
else if $swapvar == 8
	vb1 = ResourceDehyaBlend.8
	handling = skip
	draw = 43103,0
else if $swapvar == 9
	vb1 = ResourceDehyaBlend.9
	handling = skip
	draw = 42123,0
else if $swapvar == 10
	vb1 = ResourceDehyaBlend.10
	handling = skip
	draw = 18249,0
endif

[CommandListDehyaTexcoord]
if $swapvar == 0
	vb1 = ResourceDehyaTexcoord.0
else if $swapvar == 1
	vb1 = ResourceDehyaTexcoord.1
else if $swapvar == 2
	vb1 = ResourceDehyaTexcoord.2
else if $swapvar == 3
	vb1 = ResourceDehyaTexcoord.3
else if $swapvar == 4
	vb1 = ResourceDehyaTexcoord.4
else if $swapvar == 5
	vb1 = ResourceDehyaTexcoord.5
else if $swapvar == 6
	vb1 = ResourceDehyaTexcoord.6
else if $swapvar == 7
	vb1 = ResourceDehyaTexcoord.7
else if $swapvar == 8
	vb1 = ResourceDehyaTexcoord.8
else if $swapvar == 9
	vb1 = ResourceDehyaTexcoord.9
else if $swapvar == 10
	vb1 = ResourceDehyaTexcoord.10
endif

[CommandListDehyaIB]
if $swapvar == 0
	handling = skip
	drawindexed = auto
else if $swapvar == 1
	handling = skip
	drawindexed = auto
else if $swapvar == 2
	handling = skip
	drawindexed = auto
else if $swapvar == 3
	handling = skip
	drawindexed = auto
else if $swapvar == 4
	handling = skip
	drawindexed = auto
else if $swapvar == 5
	handling = skip
	drawindexed = auto
else if $swapvar == 6
	handling = skip
	drawindexed = auto
else if $swapvar == 7
	handling = skip
	drawindexed = auto
else if $swapvar == 8
	handling = skip
	drawindexed = auto
else if $swapvar == 9
	handling = skip
	drawindexed = auto
else if $swapvar == 10
	handling = skip
	drawindexed = auto
endif

[CommandListDehyaHead]
if $swapvar == 0
	ib = ResourceDehyaHeadIB.0
	ps-t0 = ResourceDehyaHeadNormalMap.0
	ps-t1 = ResourceDehyaHeadDiffuse.0
	ps-t2 = ResourceDehyaHeadLightMap.0
else if $swapvar == 1
	ib = ResourceDehyaHeadIB.1
	ps-t0 = ResourceDehyaHeadNormalMap.1
	ps-t1 = ResourceDehyaHeadDiffuse.1
	ps-t2 = ResourceDehyaHeadLightMap.1
else if $swapvar == 2
	ib = ResourceDehyaHeadIB.2
	ps-t0 = ResourceDehyaHeadNormalMap.2
	ps-t1 = ResourceDehyaHeadDiffuse.2
	ps-t2 = ResourceDehyaHeadLightMap.2
else if $swapvar == 3
	ib = ResourceDehyaHeadIB.3
	ps-t0 = ResourceDehyaHeadNormalMap.3
	ps-t1 = ResourceDehyaHeadDiffuse.3
	ps-t2 = ResourceDehyaHeadLightMap.3
else if $swapvar == 4
	ib = ResourceDehyaHeadIB.4
	ps-t0 = ResourceDehyaHeadNormalMap.4
	ps-t1 = ResourceDehyaHeadDiffuse.4
	ps-t2 = ResourceDehyaHeadLightMap.4
else if $swapvar == 5
	ib = ResourceDehyaHeadIB.5
	ps-t0 = ResourceDehyaHeadNormalMap.5
	ps-t1 = ResourceDehyaHeadDiffuse.5
	ps-t2 = ResourceDehyaHeadLightMap.5
else if $swapvar == 6
	ib = ResourceDehyaHeadIB.6
	ps-t0 = ResourceDehyaHeadNormalMap.6
	ps-t1 = ResourceDehyaHeadDiffuse.6
	ps-t2 = ResourceDehyaHeadLightMap.6
else if $swapvar == 7
	ib = ResourceDehyaHeadIB.7
	ps-t0 = ResourceDehyaHeadNormalMap.7
	ps-t1 = ResourceDehyaHeadDiffuse.7
	ps-t2 = ResourceDehyaHeadLightMap.7
else if $swapvar == 8
	ib = ResourceDehyaHeadIB.8
	ps-t0 = ResourceDehyaHeadNormalMap.8
	ps-t1 = ResourceDehyaHeadDiffuse.8
	ps-t2 = ResourceDehyaHeadLightMap.8
else if $swapvar == 9
	ib = ResourceDehyaHeadIB.9
	ps-t0 = ResourceDehyaHeadNormalMap.9
	ps-t1 = ResourceDehyaHeadDiffuse.9
	ps-t2 = ResourceDehyaHeadLightMap.9
else if $swapvar == 10
	ib = ResourceDehyaHeadIB.10
	ps-t0 = ResourceDehyaHeadNormalMap.10
	ps-t1 = ResourceDehyaHeadDiffuse.10
	ps-t2 = ResourceDehyaHeadLightMap.10
endif

[CommandListDehyaBody]
if $swapvar == 0
	ib = ResourceDehyaBodyIB.0
	ps-t0 = ResourceDehyaBodyNormalMap.0
	ps-t1 = ResourceDehyaBodyDiffuse.0
	ps-t2 = ResourceDehyaBodyLightMap.0
else if $swapvar == 1
	ib = ResourceDehyaBodyIB.1
	ps-t0 = ResourceDehyaBodyNormalMap.1
	ps-t1 = ResourceDehyaBodyDiffuse.1
	ps-t2 = ResourceDehyaBodyLightMap.1
else if $swapvar == 2
	ib = ResourceDehyaBodyIB.2
	ps-t0 = ResourceDehyaBodyNormalMap.2
	ps-t1 = ResourceDehyaBodyDiffuse.2
	ps-t2 = ResourceDehyaBodyLightMap.2
else if $swapvar == 3
	ib = ResourceDehyaBodyIB.3
	ps-t0 = ResourceDehyaBodyNormalMap.3
	ps-t1 = ResourceDehyaBodyDiffuse.3
	ps-t2 = ResourceDehyaBodyLightMap.3
else if $swapvar == 4
	ib = ResourceDehyaBodyIB.4
	ps-t0 = ResourceDehyaBodyNormalMap.4
	ps-t1 = ResourceDehyaBodyDiffuse.4
	ps-t2 = ResourceDehyaBodyLightMap.4
else if $swapvar == 5
	ib = ResourceDehyaBodyIB.5
	ps-t0 = ResourceDehyaBodyNormalMap.5
	ps-t1 = ResourceDehyaBodyDiffuse.5
	ps-t2 = ResourceDehyaBodyLightMap.5
else if $swapvar == 6
	ib = ResourceDehyaBodyIB.6
	ps-t0 = ResourceDehyaBodyNormalMap.6
	ps-t1 = ResourceDehyaBodyDiffuse.6
	ps-t2 = ResourceDehyaBodyLightMap.6
else if $swapvar == 7
	ib = ResourceDehyaBodyIB.7
	ps-t0 = ResourceDehyaBodyNormalMap.7
	ps-t1 = ResourceDehyaBodyDiffuse.7
	ps-t2 = ResourceDehyaBodyLightMap.7
else if $swapvar == 8
	ib = ResourceDehyaBodyIB.8
	ps-t0 = ResourceDehyaBodyNormalMap.8
	ps-t1 = ResourceDehyaBodyDiffuse.8
	ps-t2 = ResourceDehyaBodyLightMap.8
else if $swapvar == 9
	ib = ResourceDehyaBodyIB.9
	ps-t0 = ResourceDehyaBodyNormalMap.9
	ps-t1 = ResourceDehyaBodyDiffuse.9
	ps-t2 = ResourceDehyaBodyLightMap.9
else if $swapvar == 10
	ib = ResourceDehyaBodyIB.10
	ps-t0 = ResourceDehyaBodyNormalMap.10
	ps-t1 = ResourceDehyaBodyDiffuse.10
	ps-t2 = ResourceDehyaBodyLightMap.10
endif

[CommandListDehyaFaceHeadDiffuse]
if $swapvar == 0
	ps-t0 = ResourceDehyaFaceHeadDiffuse.0
else if $swapvar == 1
	ps-t0 = ResourceDehyaFaceHeadDiffuse.1
else if $swapvar == 2
	ps-t0 = ResourceDehyaFaceHeadDiffuse.2
else if $swapvar == 3
	ps-t0 = ResourceDehyaFaceHeadDiffuse.3
else if $swapvar == 4
	ps-t0 = ResourceDehyaFaceHeadDiffuse.4
else if $swapvar == 5
	ps-t0 = ResourceDehyaFaceHeadDiffuse.5
else if $swapvar == 6
	ps-t0 = ResourceDehyaFaceHeadDiffuse.6
else if $swapvar == 7
	ps-t0 = ResourceDehyaFaceHeadDiffuse.7
else if $swapvar == 8
	ps-t0 = ResourceDehyaFaceHeadDiffuse.8
else if $swapvar == 9
	ps-t0 = ResourceDehyaFaceHeadDiffuse.9
else if $swapvar == 10
	ps-t0 = ResourceDehyaFaceHeadDiffuse.10
endif

[CommandListCreditInfo]
if $swapvar == 0
	if $creditinfo == 0 && $active == 1
		pre Resource\ShaderFixes\help.ini\Notification = ResourceCreditInfo.0
		pre run = CustomShader\ShaderFixes\help.ini\FormatText
		pre $\ShaderFixes\help.ini\notification_timeout = time + 5.0
		$creditinfo = 1
	endif
else if $swapvar == 1
	if $creditinfo == 0 && $active == 1
		pre Resource\ShaderFixes\help.ini\Notification = ResourceCreditInfo.1
		pre run = CustomShader\ShaderFixes\help.ini\FormatText
		pre $\ShaderFixes\help.ini\notification_timeout = time + 5.0
		$creditinfo = 1
	endif
else if $swapvar == 2
	if $creditinfo == 0 && $active == 1
		pre Resource\ShaderFixes\help.ini\Notification = ResourceCreditInfo.2
		pre run = CustomShader\ShaderFixes\help.ini\FormatText
		pre $\ShaderFixes\help.ini\notification_timeout = time + 5.0
		$creditinfo = 1
	endif
else if $swapvar == 3
	if $creditinfo == 0 && $active == 1
		pre Resource\ShaderFixes\help.ini\Notification = ResourceCreditInfo.3
		pre run = CustomShader\ShaderFixes\help.ini\FormatText
		pre $\ShaderFixes\help.ini\notification_timeout = time + 5.0
		$creditinfo = 1
	endif
else if $swapvar == 4
	if $creditinfo == 0 && $active == 1
		pre Resource\ShaderFixes\help.ini\Notification = ResourceCreditInfo.4
		pre run = CustomShader\ShaderFixes\help.ini\FormatText
		pre $\ShaderFixes\help.ini\notification_timeout = time + 5.0
		$creditinfo = 1
	endif
else if $swapvar == 5
	if $creditinfo == 0 && $active == 1
		pre Resource\ShaderFixes\help.ini\Notification = ResourceCreditInfo.5
		pre run = CustomShader\ShaderFixes\help.ini\FormatText
		pre $\ShaderFixes\help.ini\notification_timeout = time + 5.0
		$creditinfo = 1
	endif
else if $swapvar == 6
	if $creditinfo == 0 && $active == 1
		pre Resource\ShaderFixes\help.ini\Notification = ResourceCreditInfo.6
		pre run = CustomShader\ShaderFixes\help.ini\FormatText
		pre $\ShaderFixes\help.ini\notification_timeout = time + 5.0
		$creditinfo = 1
	endif
else if $swapvar == 7
	if $creditinfo == 0 && $active == 1
		pre Resource\ShaderFixes\help.ini\Notification = ResourceCreditInfo.7
		pre run = CustomShader\ShaderFixes\help.ini\FormatText
		pre $\ShaderFixes\help.ini\notification_timeout = time + 5.0
		$creditinfo = 1
	endif
else if $swapvar == 8
	if $creditinfo == 0 && $active == 1
		pre Resource\ShaderFixes\help.ini\Notification = ResourceCreditInfo.8
		pre run = CustomShader\ShaderFixes\help.ini\FormatText
		pre $\ShaderFixes\help.ini\notification_timeout = time + 5.0
		$creditinfo = 1
	endif
else if $swapvar == 9
	if $creditinfo == 0 && $active == 1
		pre Resource\ShaderFixes\help.ini\Notification = ResourceCreditInfo.9
		pre run = CustomShader\ShaderFixes\help.ini\FormatText
		pre $\ShaderFixes\help.ini\notification_timeout = time + 5.0
		$creditinfo = 1
	endif
else if $swapvar == 10
	if $creditinfo == 0 && $active == 1
		pre Resource\ShaderFixes\help.ini\Notification = ResourceCreditInfo.10
		pre run = CustomShader\ShaderFixes\help.ini\FormatText
		pre $\ShaderFixes\help.ini\notification_timeout = time + 5.0
		$creditinfo = 1
	endif
endif

; Resources ---------------------------

[ResourceDehyaPosition.0]
type = Buffer
stride = 40
filename = .\00- Default\DehyaPosition.buf

[ResourceDehyaBlend.0]
type = Buffer
stride = 32
filename = .\00- Default\DehyaBlend.buf

[ResourceDehyaTexcoord.0]
type = Buffer
stride = 12
filename = .\00- Default\DehyaTexcoord.buf

[ResourceDehyaHeadIB.0]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\00- Default\DehyaHead.ib

[ResourceDehyaBodyIB.0]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\00- Default\DehyaBody.ib

[ResourceDehyaHeadNormalMap.0]
filename = .\00- Default\DehyaHeadNormalMap.dds

[ResourceDehyaHeadDiffuse.0]
filename = .\00- Default\DehyaHeadDiffuse.dds

[ResourceDehyaHeadLightMap.0]
filename = .\00- Default\DehyaHeadLightMap.dds

[ResourceDehyaBodyNormalMap.0]
filename = .\00- Default\DehyaBodyNormalMap.dds

[ResourceDehyaBodyDiffuse.0]
filename = .\00- Default\DehyaBodyDiffuse.dds

[ResourceDehyaBodyLightMap.0]
filename = .\00- Default\DehyaBodyLightMap.dds

[ResourceDehyaFaceHeadDiffuse.0]
filename = .\00- Default\DehyaFaceHeadDiffuse.dds

[ResourceCreditInfo.0]
type = Buffer
data = "Created by Shortstack"

[ResourceDehyaPosition.1]
type = Buffer
stride = 40
filename = .\01 - Topless\DehyaPosition.buf

[ResourceDehyaBlend.1]
type = Buffer
stride = 32
filename = .\01 - Topless\DehyaBlend.buf

[ResourceDehyaTexcoord.1]
type = Buffer
stride = 12
filename = .\01 - Topless\DehyaTexcoord.buf

[ResourceDehyaHeadIB.1]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\00- Default\DehyaHead.ib

[ResourceDehyaBodyIB.1]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\01 - Topless\DehyaBody.ib

[ResourceDehyaHeadNormalMap.1]
filename = .\00- Default\DehyaHeadNormalMap.dds

[ResourceDehyaHeadDiffuse.1]
filename = .\00- Default\DehyaHeadDiffuse.dds

[ResourceDehyaHeadLightMap.1]
filename = .\00- Default\DehyaHeadLightMap.dds

[ResourceDehyaBodyNormalMap.1]
filename = .\00- Default\DehyaBodyNormalMap.dds

[ResourceDehyaBodyDiffuse.1]
filename = .\00- Default\DehyaBodyDiffuse.dds

[ResourceDehyaBodyLightMap.1]
filename = .\00- Default\DehyaBodyLightMap.dds

[ResourceDehyaFaceHeadDiffuse.1]
filename = .\00- Default\DehyaFaceHeadDiffuse.dds

[ResourceCreditInfo.1]
type = Buffer
data = "Created by Shortstack"

[ResourceDehyaPosition.2]
type = Buffer
stride = 40
filename = .\02 - Top & Bottomless\DehyaPosition.buf

[ResourceDehyaBlend.2]
type = Buffer
stride = 32
filename = .\02 - Top & Bottomless\DehyaBlend.buf

[ResourceDehyaTexcoord.2]
type = Buffer
stride = 12
filename = .\02 - Top & Bottomless\DehyaTexcoord.buf

[ResourceDehyaHeadIB.2]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\00- Default\DehyaHead.ib

[ResourceDehyaBodyIB.2]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\02 - Top & Bottomless\DehyaBody.ib

[ResourceDehyaHeadNormalMap.2]
filename = .\00- Default\DehyaHeadNormalMap.dds

[ResourceDehyaHeadDiffuse.2]
filename = .\00- Default\DehyaHeadDiffuse.dds

[ResourceDehyaHeadLightMap.2]
filename = .\00- Default\DehyaHeadLightMap.dds

[ResourceDehyaBodyNormalMap.2]
filename = .\00- Default\DehyaBodyNormalMap.dds

[ResourceDehyaBodyDiffuse.2]
filename = .\00- Default\DehyaBodyDiffuse.dds

[ResourceDehyaBodyLightMap.2]
filename = .\00- Default\DehyaBodyLightMap.dds

[ResourceDehyaFaceHeadDiffuse.2]
filename = .\00- Default\DehyaFaceHeadDiffuse.dds

[ResourceCreditInfo.2]
type = Buffer
data = "Created by Shortstack"

[ResourceDehyaPosition.3]
type = Buffer
stride = 40
filename = .\03 - Nude w Thong\DehyaPosition.buf

[ResourceDehyaBlend.3]
type = Buffer
stride = 32
filename = .\03 - Nude w Thong\DehyaBlend.buf

[ResourceDehyaTexcoord.3]
type = Buffer
stride = 12
filename = .\03 - Nude w Thong\DehyaTexcoord.buf

[ResourceDehyaHeadIB.3]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\00- Default\DehyaHead.ib

[ResourceDehyaBodyIB.3]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\03 - Nude w Thong\DehyaBody.ib

[ResourceDehyaHeadNormalMap.3]
filename = .\00- Default\DehyaHeadNormalMap.dds

[ResourceDehyaHeadDiffuse.3]
filename = .\03 - Nude w Thong\DehyaHeadDiffuse.dds

[ResourceDehyaHeadLightMap.3]
filename = .\00- Default\DehyaHeadLightMap.dds

[ResourceDehyaBodyNormalMap.3]
filename = .\00- Default\DehyaBodyNormalMap.dds

[ResourceDehyaBodyDiffuse.3]
filename = .\00- Default\DehyaBodyDiffuse.dds

[ResourceDehyaBodyLightMap.3]
filename = .\00- Default\DehyaBodyLightMap.dds

[ResourceDehyaFaceHeadDiffuse.3]
filename = .\00- Default\DehyaFaceHeadDiffuse.dds

[ResourceCreditInfo.3]
type = Buffer
data = "Created by Shortstack"

[ResourceDehyaPosition.4]
type = Buffer
stride = 40
filename = .\04 - Nude w Thong Shackled\DehyaPosition.buf

[ResourceDehyaBlend.4]
type = Buffer
stride = 32
filename = .\04 - Nude w Thong Shackled\DehyaBlend.buf

[ResourceDehyaTexcoord.4]
type = Buffer
stride = 12
filename = .\04 - Nude w Thong Shackled\DehyaTexcoord.buf

[ResourceDehyaHeadIB.4]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\00- Default\DehyaHead.ib

[ResourceDehyaBodyIB.4]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\04 - Nude w Thong Shackled\DehyaBody.ib

[ResourceDehyaHeadNormalMap.4]
filename = .\00- Default\DehyaHeadNormalMap.dds

[ResourceDehyaHeadDiffuse.4]
filename = .\00- Default\DehyaHeadDiffuse.dds

[ResourceDehyaHeadLightMap.4]
filename = .\00- Default\DehyaHeadLightMap.dds

[ResourceDehyaBodyNormalMap.4]
filename = .\00- Default\DehyaBodyNormalMap.dds

[ResourceDehyaBodyDiffuse.4]
filename = .\00- Default\DehyaBodyDiffuse.dds

[ResourceDehyaBodyLightMap.4]
filename = .\00- Default\DehyaBodyLightMap.dds

[ResourceDehyaFaceHeadDiffuse.4]
filename = .\00- Default\DehyaFaceHeadDiffuse.dds

[ResourceCreditInfo.4]
type = Buffer
data = "Created by Shortstack"

[ResourceDehyaPosition.5]
type = Buffer
stride = 40
filename = .\05 - Jeweled Slave\DehyaPosition.buf

[ResourceDehyaBlend.5]
type = Buffer
stride = 32
filename = .\05 - Jeweled Slave\DehyaBlend.buf

[ResourceDehyaTexcoord.5]
type = Buffer
stride = 12
filename = .\05 - Jeweled Slave\DehyaTexcoord.buf

[ResourceDehyaHeadIB.5]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\00- Default\DehyaHead.ib

[ResourceDehyaBodyIB.5]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\05 - Jeweled Slave\DehyaBody.ib

[ResourceDehyaHeadNormalMap.5]
filename = .\00- Default\DehyaHeadNormalMap.dds

[ResourceDehyaHeadDiffuse.5]
filename = .\03 - Nude w Thong\DehyaHeadDiffuse.dds

[ResourceDehyaHeadLightMap.5]
filename = .\00- Default\DehyaHeadLightMap.dds

[ResourceDehyaBodyNormalMap.5]
filename = .\00- Default\DehyaBodyNormalMap.dds

[ResourceDehyaBodyDiffuse.5]
filename = .\05 - Jeweled Slave\DehyaBodyDiffuse.dds

[ResourceDehyaBodyLightMap.5]
filename = .\05 - Jeweled Slave\DehyaBodyLightMap.dds

[ResourceDehyaFaceHeadDiffuse.5]
filename = .\00- Default\DehyaFaceHeadDiffuse.dds

[ResourceCreditInfo.5]
type = Buffer
data = "Created by Shortstack"

[ResourceDehyaPosition.6]
type = Buffer
stride = 40
filename = .\06 - Jeweled Slave no Accessories\DehyaPosition.buf

[ResourceDehyaBlend.6]
type = Buffer
stride = 32
filename = .\06 - Jeweled Slave no Accessories\DehyaBlend.buf

[ResourceDehyaTexcoord.6]
type = Buffer
stride = 12
filename = .\06 - Jeweled Slave no Accessories\DehyaTexcoord.buf

[ResourceDehyaHeadIB.6]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\00- Default\DehyaHead.ib

[ResourceDehyaBodyIB.6]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\06 - Jeweled Slave no Accessories\DehyaBody.ib

[ResourceDehyaHeadNormalMap.6]
filename = .\00- Default\DehyaHeadNormalMap.dds

[ResourceDehyaHeadDiffuse.6]
filename = .\03 - Nude w Thong\DehyaHeadDiffuse.dds

[ResourceDehyaHeadLightMap.6]
filename = .\00- Default\DehyaHeadLightMap.dds

[ResourceDehyaBodyNormalMap.6]
filename = .\00- Default\DehyaBodyNormalMap.dds

[ResourceDehyaBodyDiffuse.6]
filename = .\05 - Jeweled Slave\DehyaBodyDiffuse.dds

[ResourceDehyaBodyLightMap.6]
filename = .\05 - Jeweled Slave\DehyaBodyLightMap.dds

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[ResourceDehyaHeadDiffuse.8]
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[ResourceDehyaTexcoord.9]
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[ResourceDehyaHeadDiffuse.9]
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[ResourceDehyaHeadLightMap.9]
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[ResourceDehyaBodyNormalMap.9]
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[ResourceDehyaBodyDiffuse.9]
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[ResourceDehyaHeadIB.10]
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[ResourceDehyaBodyIB.10]
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[ResourceDehyaHeadNormalMap.10]
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[ResourceDehyaHeadDiffuse.10]
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[ResourceDehyaHeadLightMap.10]
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[ResourceDehyaBodyNormalMap.10]
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[ResourceDehyaBodyDiffuse.10]
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[ResourceDehyaBodyLightMap.10]
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[ResourceDehyaFaceHeadDiffuse.10]
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[ResourceCreditInfo.10]
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; .ini generated by GIMI (Genshin-Impact-Model-Importer) mod merger script
; If you have any issues or find any bugs, please open a ticket at https://github.com/SilentNightSound/GI-Model-Importer/issues or contact SilentNightSound#7430 on discord